Zombie Uprising Scripts | Hitbox Extender And Gun Fire Rate Mod

    Hitbox Extender
while wait() do
for i,v in next, game:GetService('Workspace').Zombies:GetChildren() do
pcall(function()
v.HumanoidRootPart.Size = Vector3.new(100,100,100)
v.HumanoidRootPart.Transparency = 0.7
v.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
v.HumanoidRootPart.Material = "Neon"
v.HumanoidRootPart.CanCollide = false
end)
end
end
    Gun Fire Rate Mod
local spread1 = {
  Increase = 0,
  Decrease = 0,
  Max = 0,
  Min = 0
}
local rec = {
  Tilt = { 0, 0 },
  Side = { 0, 0 },
  Vertical = { 0, 0 },
  Back = { 0, 0 },
  Aimed = 0,
  FirstShot = 0
}
for i,v in pairs(getgc(true)) do
   if type(v) == 'table' and rawget(v, 'magsize') then
       v.magsize = math.huge
       v.storedammo = math.huge
       v.rpm = math.huge
       v.spread = spread1
       v.recoil = rec
       v.mode = "Auto"
   end
end